Technology startup Absentia launches the inaugural module of its state-of-the-art animation tool Norah AI. Built on the vision of AI-based game design, Norah AI is able to generate interactive content ranging from animations and textures, to mobile games. The first module of the system will primarily focus on animation. Users will be able to choose from a large repository of pre-existing animations, or create entirely new ones by blending and tweaking different animations together.
Technology startup Absentia funded by Exfinity Ventures launches a revolutionary system Norah AI. Norah is a brainchild of a small but highly skilled and energetic team that started a project with a vision of an AI empowered ecosystem for interactive content creation. The outcome of their efforts is a high-end system which is able to create a wide array of interactive objects ranging from animations to entire games, all with the minimal human input. Norah AI revolutionizes the game development process by enabling quick creation and incorporation of all game elements, including 3D models and their animations, game geometry, story weaving, and texturing. With its advanced AI technology, Norah will become the end-to-end solution for animation and game development.
In the inaugural module, Absentia is unveiling Norah’s animation capabilities that promise to make animating 3D characters a piece of cake. Powered by auto-encoders and pre-trained AI, Norah generates unique real-time animations that add to the fast-growing animation repository. The AI system that combines auto-rigging, facial expression and locomotion generation with the possibility to blend and mix existing animations explores new avenues in animation and game design.
According to Vrushali Prasade, CTO of Absentia, “Norah AI will change the way we think and go about game creation. What takes months, will soon take minutes. “Man-hours” will be replaced by “machine-seconds.” In coming months, Absentia will roll out a series of modules to add to Norah’s current capabilities, enabling it to create fully playable games with a minimal human input.